About the Yes,VR Brand
Yes,VR, created by VIA TECHNOLOGY LLC, is a next-generation virtual reality arena franchise that redefines group entertainment. Designed for teams of up to 10 players, it delivers a fully immersive first-person shooter experience where players don’t just control a character — they become the character. With cutting-edge wireless VR gear and seamless, intuitive gameplay, Yes,VR blurs the line between reality and simulation, pulling participants directly into the heart of the action.
The global VR market is experiencing explosive growth. Valued at over $30 billion in 2024, it is projected to surpass $80 billion by 2030, driven by rising demand in gaming, education, and immersive experiences. In the location-based entertainment (LBE) sector alone, of which VR arenas are a part, revenues are expected to grow at 12-15% CAGR, making it one of the most profitable niches in entertainment franchising.
VR arenas are uniquely positioned as a high-return business with relatively low operational costs. With increasing public interest in experiential gaming and accessible VR technology, early adopters in this space enjoy first-mover advantages, fast payback periods, and recurring customer traffic.
What Makes the Yes,VR Experience Stand Out
Using advanced wireless headsets like Meta Quest 3 and Pico 4, players can move freely, duck, jump, and interact naturally in virtual environments. With intuitive controls, hyper-realistic graphics, and synchronized multiplayer modes, the game delivers full-scale immersion. Players see each other’s avatars in real time, encouraging teamwork and social engagement.
The game takes inspiration from the legendary "Counter-Strike" but reimagines it for VR, offering high-paced, team-based action in over 12 unique locations:
- Shelter
- CHUville
- Heist
- House
- Fort
- Apocon
- Warehouse
- Branch
- Range
- Lab
- Bricks
- YesVR
Weapons come with varying firing effects, and the game supports two weapons per player, tablet-based management, and drop-in/drop-out multiplayer, allowing new players to join mid-session without disrupting the action.
Game Modes: Fast-paced, replayable, with two core modes optimized for casual and competitive play.
Average cost of playing in a VR arena:
- Per person: €30;
- For the group: from €300 to €1,000.
Exciting New Game: Futuristic Adventure in Virtual Space
We're expanding the Yes,VR experience with a brand-new game set in a sci-fi universe. Players control futuristic avatars who navigate elaborate labyrinths using portals for teleportation, uncover hidden passages, and battle for strategic dominance.
Expect:
- Control over a futuristic character and feeling like you're in the center of the action;
- Exploration of intricate labyrinths full of surprises;
- Use of portals to teleport instantly and gain an advantage;
- Engagement in exciting battles where every maneuver you make counts;
- Joy of beautiful and detailed futuristic worlds.
Business Model & Store Requirements
The Yes,VR franchise is designed to fit flexibly into a variety of spaces and business models. Our arenas can be adapted to indoor entertainment venues, shopping centers, or independent units.
- Minimum arena size: 200 sq. meters.
- Team gameplay: up to 10 players per session.
- Tablet control system: easy session management.
- Multiplayer drop-in support: seamless player transitions.
With low staffing requirements and high throughput per session, our business model emphasizes efficiency and profitability.
How much does the VR franchise cost?
Starting a Yes,VR franchise is affordable compared to many entertainment brands, and completely transparent. Here’s a breakdown of costs:
Initial investment: From €17,861, which includes:
- Renovation: €6,468
- Furniture: €2,300
- Rent (est.): €2,593
- Appliances & surveillance: €2,500
Franchise subscription fees:
- €4,000 (3 months);
- €6,000 (6 months);
- €10,000 (12 months).
There are no royalties, meaning you retain 100% of your revenue, with a typical payback period of 12 months or less.
For your investment you’ll get:
- Market analysis of your local entertainment landscape;
- Pre-developed marketing and pricing strategies;
- Step-by-step guidance throughout your launch process;
- Regular game updates and expansion of VR locations;
- Continued business and technical support.
Optional add-on services (available for an additional fee):
- Custom interior design project for your VR arena;
- On-site expert visit for technical setup and launch;
- Setup and optimization of digital marketing & traffic channels;
- Access to advanced or upgraded gaming equipment.
These flexible options allow you to tailor the investment and support to your specific goals and location, whether you're launching in a shopping center, entertainment complex, or as a standalone attraction.
Franchise Advantages
Partnering with Yes,VR means joining a future-forward brand with proven market appeal, strong technology, and full operational support. Here’s what makes our offer stand out:
Full Support from Day One: You’ll get comprehensive onboarding and training for your staff, assistance at every launch stage(from design to opening), guidance on customer service, pricing, and retention.
Exclusive In-House Game Software: It is developed internally and continuously updated. There are unique maps and missions not available anywhere else. Fresh game content added quarterly to retain engagement.
Next-Generation Equipment: Use of Meta Quest 3 and Pico 4 headsets with cinematic surround sound and cutting-edge graphics. No wires, no backpacks, just intuitive gameplay.
Flexible Arena Design: Custom arena layouts tailored to your venue. It works in shopping centers, entertainment complexes, or standalone properties.
Repeat Business Engine: 70% of visitors return, many bringing friends. The model is designed for group bookings and word-of-mouth growth. Game modes encourage replayability and social interaction.
Lifetime Technical Support: You’ll get 24/7 remote technical assistance. Thus, hardware, software, and customer support are always available.
Franchisee Income
Yes,VR is a high-return business with proven income potential, even in the first year.
Monthly revenue potential: €12,000 on average
Expected monthly net profit: €3,000-€5,000
Payback period: As little as 12 months
Franchisees typically see strong customer traffic from the start thanks to the uniqueness of the experience. Most units average 3-5 group sessions daily, with bookings estimating from €300 to €1,000 per group. Our proven game and promotion support help keep sessions fully booked on weekends and holidays.
Ready to Enter the Future of Entertainment?
Become a pioneer in immersive entertainment in your city. With Yes,VR, you're not just starting a business, you’re launching a next-gen social gaming hub that keeps customers coming back.
Contact us today to request more information or speak with a franchise consultant.
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Starting investments from:$17,861
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Company type:Service
- Year company was founded2017
- Franchised companiesCyberation, THE LEGEN OF VR, CYBERCODE ARENA