Running an amusement park franchise can bring truckloads of money for owners. However, it requires huge effort and investment and an up-to-date concept. One of the trendiest ideas nowadays is a simulator franchise with cutting-edge effects and virtual reality. Buying one of such franchise businesses for sale you receive a successful business strategy which will bring you lots of opportunities for growth.
Amusement park & simulator franchises deliver thrilling experiences such as themed climbing walls, trampoline arenas, simulation rides, VR interactions, and interactive family attractions. These franchises suit entrepreneurs passionate about experiential entertainment with scalable potential in family-friendly markets.
Advantages of Amusement Park & Simulator Franchises
- High Engagement Experiences
- Family-oriented Market
- Diverse Revenue Streams
- Scalable Layout Model
- Strong Brand Recognition
- Franchises by Country and City
Franchises by Country and City
Country | Estimated Units | Popular Types |
---|---|---|
United States | 3,000+ | Indoor Trampoline Parks, Climbing Centres, Simulation Rides |
United Kingdom | 300+ | Trampoline Arenas, Adventure Parks, Climbing Franchises |
Australia | 150+ | Trampoline Parks, Family Adventure Centres |
Canada | 300+ | Trampoline And Active Play Parks |
Frequently Asked Questions About Amusement Park Franchises
Q1: Are these high-investment ventures?
A: Yes. Most require investments between $500,000 and over $1M, including site tenancy, custom construction, and equipment.
Q2: Do franchises provide design and layout support?
A: Absolutely. Brands like ClimbZone and Flip Out offer full turnkey design, build, and operational training assistance.
Q3: Are these franchises global or regional?
A: Varies by brand.
Franchise Comparison Table
Franchise | Initial Investment | Royalty Fee | Estimated Payback Period |
---|---|---|---|
ClimbZone | $1.8M-$3M | 6% | 24-48 months |
Flip Out | $500K-$1.4M | 4.5% | 24 months |
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Benefits of owning an amusement park & simulator franchise
- As of January 2017, $48.17 billion
- – Attendance 2015 - 1.006 billion
projected 2020 - 1.27 CAGR 4,8%; - – Spending 2015 - $40.362 billion
projected 2020 - $58.001 billion CAGR 7,5%.
- – Excitement;
- – Atmosphere;
- – Fun;
- – Growing demand.
- – Various entertainment/recreational activities;
- – Offering a well-known brand experience to visitors;
- – Unique attractions;
- – The themes based amusement parks.
- – People aged 19-35 represented over 30.0% of the market revenue in 2017. The segment is expected to dominate, exhibiting a CAGR of 6.5%;
- – Adapts to market changes;
- – Overall management strategies;
- – Construction of green buildings;
- – Applying the IoT wristband facilitates credit-card transactions.
- – A chance for visitors to learn new things;
- – Interactive and participative experience;
- – Movies with 5 dimensions (5D);
- – Simulator franchises than use virtual, augmented, and mixed reality technologies.
- – Amusement park franchises that focus on mechanical, water, and other rides;
- – Amusement park & simulator franchise opportunities targeting rides for various age groups.
Top 10 Amusement Park & Simulator Franchises
- Urban Air Adventure Park
- American Poolplayers Association
- Funtopia
- X-Golf Franchise Corp.
- Ctrl V Inc.
- Monkey Bizness Franchising
- Escapology LLC
- Fun Fieldz
- Launch Trampoline Park
- Paniq Room